commentary
I have a larger moleskin called my games journal,
and it's been a huge outlet for me. I don't think i quite get
to paper prototyping in there, but it captures ideas as they
happen - as a tool for
thought as
any.
I've nearly filled it, and when it's done, I'll
capture whatever the heck was in there and see if we can't
make a big maze to get lost in up here.
Maybe a #gamesJournal is how #gamedevs do
#speedruns?
> As a clojure programmer, it really bugs me -
does ^ this `?` count in the hashtag/keyword, or are we still
neanderthals?
First stop for by-hand
game ideas
capture, most often done while vegging or
otherwise getting away from a computer.
One
of my favorite things to show to people
notebook 1
> 4. Miyazaki
3 greenheads, foot lamp, piggy friends,
which of these pigs are your mother + father?
Collect and sell ghosts to
shop
owners?
Shop owner as a camoflauge.
> 11. Fishy
Metroidvania Maze -
colored walls, switches, doors.
Sliding/Generated Pixel shape?
> 15. level
sketch - Blood
money guard,
elevator, ball pit, rock paper scissors choices via
arrow
> 18. runner
day
cycle. Volcano, Snow, Gilded
Kingdom, Purple Stone, Spaceship, Grassy Cave, Metal +
Wood
> 23. what's better than coins?
Smug authority
figure.
Toe Jam and
earl
elevator
genre hopping.
> 25. Feels-like-spiderman, spider-hulk,
wrecking ball
> 26. A Bug's Life, ride a falling
leaf
> 31. B to jump, hold, climb, dash. Squishy
guy
> 32. proc
gen thoughts,
feedback, open
simplex random
image, tile
gen room connection
> 34. moon
escape - disguise
and detection system - traps
> 35. micro metroidvania
map
- city block and subway, news van (april
oneal, groundhog day)
> 36. moon
escape opening
storyboard: lunchroom, solitary, escape prison block,
through the door
> 37. moon
escape 3 acts:
escape cell, escape block, Mr. E
> 38. moon
escape
level
sketch - cells, stacks,
rotating platforms - wheels, buddy bunks
> 43. radial menu ideas. timers and response
metrics
> 44. moon
escape - hat shirt
shoes sign
> 46. Apartment dimensions
> 47. moon
escape
transition/direction/flow
storyboard outline
> 48. moon
escape arc/concept
art - alternate skin ( mansion
)
> 49. Nada Gran
Masta - overherd,
chefherd
> 50. Beat em up
2 - storyboard - brobot
and sisbot. beu 3
- clean up the city, but when offline,
gangs rebuild
> 51. Definition of
Done
> 53.
> 55. beatemup
dialogue and combat system
> 56. dialogue unlocks, building up sentences,
phrase combos, some villains require specific
sentences
> 59. The
Outfit -
outline
> 62. hero's
journey - biker
gang, skateboard gang. beu
plot outline
> 66.
> 67. GOAP
- astart - behavior trees
> 68. GOAP
goal ideas - critter,
guard,
bat, security
cam - guard
down
> 70.
> 71. Gnarvana - sticky critter
goombas
> 74. Health UI, brain attack, player clone
chase/trail - rewind
s
> 76. volcanic dungeon suvival -
cosmos
> 77. wee-poleon,
terror of little Europe, dude soldiers, hide in
barrel/bush
> 78.
> 80. pluggs
mcgee - climber,
hitching a ride, scoop and plug, bucket hops, ramp +
jump
> 81. pluggs
mcgee - disguise and
sneak, an AI coming of age story, bucket of bolts,
grapple
> 82. pluggs
mcgee - guard
reactions, death by..., plug count-based skills, 3 part
outline
> 83. pluggs
mcgee - state machine
outline - intro - pluggs at sea - movement
> 84. pluggs
mcgee - factory sketch
- storage, maze, office, victory/escape
> 85. pluggs
mcgee - part 4 - pluggs
dialog - animations list - brainstem
> 86. MABTBN - maze / mario kart, "
laps
" should be solvable
> 88. Apartment topdown
sketch
> 89. pirate survival
game
- subway ant farm - energy loss talking
game (introvert)
> 90.
> 91. ink
party system - build/party determines
dialogue choices - lil
red drawing
> 94.
> 96.
> 97. Leaf-catching platformer -
infinite runner
- leaf party
> 102. rooms
- ghosts as gradual ui, debug bot, run w/
a buddy
> 106. lemmings
- a robot in a box on wheels - for the
leaf game. level layout
> 108. morning noon evening night runner
room
idea
> 109. bond
runner - moneypenny - M - Q - MP
rooms
> 111. parallax layers -
hiccuping
out of control -
blog home page
> 112. pluggs
mcgee - rooms factory map/menu - multi
human host pluggs dialog
> 114.
> 115. runner
happy accident sketch
> 116. botw
- pause menu inventory ui
> 117. botw
- stables sketch - malli schema -
soundcheck - horse parking - etc
> 118-120. Index