A Dino addon.
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Tools for managing your AI.
Some of these implementation nodes!
See also: Goal-Oriented Action Planning
See also: beehive
Game AI can be modeled with behavior trees.
We want a very expressive behavior tree lib, so we can be expressive in our AI design.
Ideally Behavior Trees can be visualized and debugged easily.
Enemy AI design, Level Design. It's all coming together.
Somewhat related: Build a Level editor
See also: Goal-Oriented Action Planning (GOAP)