Build a Level editor

Created: May 18, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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The level editor is a key target of game development.

AC has emphasized that J Blow emphasizes the level editor as core to his games.

share the level design

The rest of the team can contribute

feedback loops

The editor/designer must be able to play-test their design quickly, rapidly

(for games of a certain size)

It's likely there are games, especially early on, that don't get a level editor at all - it may not make sense to have one.

good tools reduce burnout


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Game AI can be modeled with behavior trees.

We want a very expressive behavior tree lib, so we can be expressive in our AI design.

Ideally Behavior Trees can be visualized and debugged easily.

Enemy AI design, Level Design. It's all coming together.

Somewhat related: Build a Level editor