Super important to surface data and aggregates early to inform decisions!
Hopefully the links here are tools to make this easier, examples to pull from, and ideas for where visualizations could be applied in clawe/doctor/games/etc.
An emacs command showing all interactive commands.
Excellent for discovery.
Requirement: visualization
Renders clojure files: evals the code, then serves results and comments!
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Clerk is about visualization.
Game AI can be modeled with behavior trees.
We want a very expressive behavior tree lib, so we can be expressive in our AI design.
Ideally Behavior Trees can be visualized and debugged easily.
Enemy AI design, Level Design. It's all coming together.
Somewhat related: Build a Level editor
See also: Goal-Oriented Action Planning (GOAP)