Juicy Snake (dino game)

Created: Jan 31, 2023Published: Mar 28, 2023Last modified: Apr 25, 2023
Word count: 185Backlinks: 7

A Dino game.

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prior art

brainstorm

> Actions API (ActionDetector, ActionArea) can choices and interactions more clear.

I'm imagining enemies or food coming along, and the ability to tap a key to turn toward it. You can tap early, or late to turn in that direction, or right on time to snap-to it.

> Quests system to set goals/checklists for completing each stage

start simple and build up more requirements, and start adding more interesting quests and maps.

I want to support arbitrary grids - the mirror logic should support 'portal'ing to whatever the facing wall is.

> Feels like a classic 1-1, 1-2, 2-1, 2-2... level build up scheme

Some growing number of worlds, with an arbitrary number of levels each.

> Boomerang powerup would be sick

Send it out towards some food, release to bring it back.

Collect/destroy anything in its path.

> Really juicy HUD elements

combo score meter

Hotline Miami style text score effect

TODO what happens when we bite ourselves?

lose right away? lose the whole tail?

TODO what are the worlds?

TODO what are the powerups?


Backlinks

An ongoing list of games I'm accumulating requirements and content for.

For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.

For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).

I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.

A term that stands in for a variety of game-feel words. Pretty much means some game's feedback mechanisms (shaders, screenshake, sounds, everything) are chunky, crunchy, gnasty with a g, etc.

There's a talk somewhere with a break-out game and two devs ratcheting up the juice to show how the impact....

I've yet to create a github profile readme - missing out on a branding/splash page opportunity, for sure.

A Dino game.

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An entry for the ludum dare jam 52.

A Godot monorepo full of games, addons, and scripts.