An ongoing list of games I'm accumulating requirements and content for.
For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.
For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).
I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.
I want to dig into (all) the games, and start collecting info, questions, everything we know about each of them.
Thinking of Neil Gaiman 's advice about starting a novel - first write down everything you know about it, get it all out.
With the future games (roadmap) and existing dino games, we've arrived at quite a few characters to develop.
We need:
Hi! My name is Russ!
I make open-source games in Godot, and I build dev tools in Clojure.
Pretty raw for now.
Game Dev/Design Education
Basically a big asset library todo list.
Now that we're brainstorming 10+ games at once in the future games (roadmap), I want to get collecting on some known asset needs.
We'll definitely need some playable characters - that means aseprite and pixel art animations.
I also want to hit the 2D side-scrolling look and feel checkboxes for these games. That means tilesets, backgrounds, props, and particles.