The Hitchhiker's Guide to the Beat Em Up

Created: Feb 27, 2021Published: Mar 28, 2023Last modified: Apr 05, 2023
Word count: 451Backlinks: 6

See also: thugboo

Don't panic!

Getting into game development has been fun - one idea I'm fleshing out is "The Hitchhiker's Guide to the Beat Em Up". I hope it can be self-aware and fun.

Lately it's collecting ideas around exposing oddities in Beat Em Ups. For example, on elevator levels, where do the enemies fall from? Are they just sitting up in Mr. X's office, being pushed down? On some of the harder difficulties, it's probably pretty crowded up there.

Alternatively, maybe you can play as an NPC trying to do a day-job on the scene of one of these Beat Em Ups.

good choices to give to hhgttbeu players?

> what choices make me _think_?

> what choices define my characters?

> what topics do my characters wrestle with?

plot points / outline

> find the book, learn that your girlfriend was kidnapped

> establish gang's criminal intentions with "This City" meme

> establish plan: fight all the goons, one by one, with our fists

> joined by your muscle-clad friends do-gooder thugs

> kick ass and take names (record 'names' of all enemies defeated)

> villain: corrupt politician/gang lord/criminal mastermind/union mob boss

> show villain (mr. x) in his office with elevator that comes up flush with the floor

capture classic beat em up moments to replicate/parody

> motorcycle gang

> beach level

> elevator levels

> wide variety of character pixel heights

> girlfriend stolen

incongruities in beat em up games

> surf-boards staying under you no matter your jumping pattern

> top-of-elevator levels (mr.x's office) with a big hole in it

perhaps, his office full of villains, him pushing people in the hole as you

fight up

tHHGttBEU** mind-node output

> Hitch Hiker’s Guide

>> Don’t Panic

>> Step by Step

>> Total Knowledge

>> Not the beat, but cheaper!

>> Somehow plausible

> Beat Em Up

>> Monstrous Villain

  • Mr X
  • Corrupt politician
  • Gang Lord
  • Drug War
  • Ransom Notes
  • The Joker
  • The Mob
  • Union Rep

>> Girlfriend kidnapped

  • Same old story
  • Heard it all before

>> Kick Ass, Take Names

  • The go in the book, of course

>> The Good Guys

  • Max
  • Skate
  • Blaze
  • Axel
  • Turtles
  • Pig Dude
  • Trini
  • Algo ? Playable?

> Unlockables

>> Roo/clown puzzle

>> Shiva

> Mad libs

>> Filling in the holes

>> Create choices/branches/variables for the ink story

>> Allow for art submissions

  • People could submit sprite sheets
  • Aka tge player is the artist or designer
  • Just making art with really tiny squares

> Plotpoints

>> Discover book, read intro

>> Find out girlfriend kidnapped via madlib

>> Learn about good guys

>> Learn about bad guys

>> Learn how to take names

>> Get ass kicked

>> Seek wisdom and mentorship

>> Try again

TODO define and add a grab mechanic to hhgttbeu


Backlinks

A Dino game.

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Open world -ish... i probably just mean non-linear. Explore as you will! Travel requires subway tokens, which you can buy at delis.

An ongoing list of games I'm accumulating requirements and content for.

For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.

For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).

I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.

Pretty raw for now.

Game Dev/Design Education

See also: thugboo

Don't panic!

Getting into game development has been fun - one idea I'm fleshing out is "The Hitchhiker's Guide to the Beat Em Up". I hope it can be self-aware and fun.

Lately it's collecting ideas around exposing oddities in Beat Em Ups. For example, on elevator levels, where do the enemies fall from? Are they just sitting up in Mr. X's office, being pushed down? On some of the harder difficulties, it's probably pretty crowded up there.

Alternatively, maybe you can play as an NPC trying to do a day-job on the scene of one of these Beat Em Ups.