Pretty raw for now.
Game Dev/Design Education
I like the choices idea for Triage (dino game)
Scarcity of resources a chess rogue like? Like Void blasters
Chess prisoners
As you eat the cereal, you get to keep the toy
It's like a dungeon
You need to find the toy that opens the door in the other box
chess + fishy clone
start as a little pawn
go around picking up all the little ones
soon it's you and some other fat queens
A maze game for killing fast little pawns
Tetris mazes Like frogger Totem pole tetris Same pattern instead of same color?
tetris - find the blocks, turn them into rows for efficient energy usage
Key is "find the blocks"
And having players choose to get some energy now or hold out for a stronger combo
Find the blocks as in wander the world and seek out a certain shape
Could make for a decent but short tetris rpg
Exploring the boards
Ghosts of other players moves
Share the same experience
Cover the boards with gems
Let people explore
Let worlds evolve
Spring up a city
Trade your material
Shared async experience
Shared bosses
Build up a defense for the night
Add to your entourage
Position wisely to avoid encounters
Look at squares/boards on the map
Toe jam and early
Wind waker map view
Worlds like
Like samurai sudoku
Modes like that painting/dots game
might call this thing: Chess and Ladders
tho in my head it's really more like a dungeon crawler/rogue-like
maybe get into these titlebars?
or even just monospaced poems
with fun little gaps
fixed width layout mazes
and you gotta be like
WHAT AM I READING?
todo: MONO-SPACE WARS mono-star wars?
thinking about a ding like the airpods for up vs down
just an octave apart
godel is unlocking me
now i'll always be incomplete :)
Guy driving around wearing a mind-fold.
oh wait they already made that. https://www.youtube.com/watch?v=8qesX19tJls
this game looks whack af ( youtube link ).
beat en up capture the flag
somewhat overcooked inspired
but more fighting between grab and drop zones
might tie in with my hang time dreams
open world beat em up
that's the hitch hikers guide plot
lost memories borrow from zelda botw for structure
build up your party
go fight the bad guys
get quests
do fighting and beatemup mini games
remote bombs as pawns
or Vice versa
link and remote chuu chuus
play ten chess games at once
move piece instead of moving on the current game
open world development, then on rails for the story line
design something with feeling
herding? a shepherd? lets just _express_ it
doodles, tilemaps
is one just another mechanic for the other? why not import the same/other player scene?
all about survival or about storing data in the database? a 'persist' keybinding? aka a screenshot
Then turn on the power
The run back through the same path
Now with the lights on
Game design Cohorts of 8? Battle in twos and threes Make it possible to choose to be cruel or show mercy Meaningful loyalty or betrayal How can you let some one be a Ramsey or a fray? A protector or a plaything? Different levels of experience Different play styles Plus balancing items Think coup Think codenames
Mansion or castle Murder mystery Chess as progression Ghost story Swordinary Re turning to previous paths Beat 'em up across Westeros None platform er Metroid vania Real time sun light? Weather system?
Mono chromatic
Character select as picking which color combo to apply What two tone banner flag do you represent?? Purple/dark purple or green/dark green
Trace along these platformer/vania jump puzzles As in Mario kart With bots trying to make the same moves And include ghosts of past runs Lap one lap two lap three Where'd you leave that banana??
maybe fits right into runner
go for that Towerfall Trials style records and win-state
fire-emblem selection -> char follows path
beat em up subway - pixel art is just a car, not a whole screen
if we just pull out the main element, we can just have them wander around
like hotline miami
and the places could even be on the same map - just muliple levels/tile insts.
they weren't waving american flags
they were waving trump flags
senators watching the false flag come kill them
trump waits 20 minutes to call the national guard
get it all into a beat em up
or build a fun lil sim for playing dungeons and dragons
or catan
model it after people in the game
create campaigns
and multiplayer
co-ops
duaa and Greg
Brooke ryan and Ellie
cousins
Star Wars turtles streets of rage
triage Pirates domers
general promotion
that next king story
i'm imagining beat em up levels are all connected now - just string them together like a dungeon. and you don't need to connect them directly - just put them down with some space between we'll make the choosing where to go simple - one door could lead to multiple others the point is the user is walking between them
i want to pull in .ink choices somehow, get them written on the ground, make it real
more 'atomic' approaches to the pixel art will be better
'subway car' and 'elevator' are better than entire 'subway scene'
maybe it's just about where in the process we are. this feels like finding a way to make the concept art serve the game better
when it's really made to serve the people working on it, or fans
the concept, not the game
probably helps to do a write up about each piece
a garden note for each one! i.e. the release/post/share, but write it for
internal users, supporters
probably aligns with posts as well
maybe make a beatemup where you fight through the trump supporters to save the
congress people
big ole narrative
micro machines + san francisco rush
play in both directions
instead of focusing your energy on fighting the old
focus on building the new
take names
back of the hhgttbeu
list of names - everyone you beat goes in there
"WHAT HAPPENS TO THE NAMES?"
hopping on to get my hands dirty on a chess idea
i'm thinking pgns would be fun to write out as a story
and then i thought - pgn to .ink story
and then the old .ink love2d idea
kink (now a godot idea)
and include chess-game-storytelling
could i write the script for this game i just built as an ink story?
not sure i should try a .ink/chess crossover as a love2d game or just go
straight to web
garbage trucks pixel art
garbage bags with food in em
garbage industry is a racket, owned by the mob and the people driving the trucks
outline of the game is done and working
the rest is now just filling in the details
like following the leader in yoga
run with ants in an ant farm
matching game ai
hidden in plain sight /blending in mechanic
disguise game ideas
do a task, then blend back in with the crowd
Playing through Majora's Mask, came upon the simple branches of the lost woods.
Each room a square, with cardinal exits. Some return you to the entrance, others take you deeper in the woods.
Could be procedurally generated. Could feature a luigi hat in a glass case.
sounds like a fun stream/mini-jam/ game-idea.
Definitely one of my favorite things in games.
A jam focused on building a prototype, not a game.
Some thoughts, initially gathered in a mind node.
A Dino game.
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A beatemup game idea I've been kicking around.
Elevator levels are one of my favorite things in games.
This is a huge struggle for me. I love naming things, especially crazy names! But then a few days later, I'm like... I need to be committed.
See also: game ideas
Levels start somewhere, doodled onto something.
This note is intended to list/ index examples of level drawings.
If you're looking for somethign more general, check out my notes on [[id:b05582a8-f4db-4f2c-8df8-f1aef4d3215d][Level
Design]], game mechanics, or game ideas