game ideas

Created: Feb 27, 2021Published: Nov 01, 2022Last modified: Apr 24, 2023
Word count: 2019Backlinks: 17

Pretty raw for now.

Game Dev/Design Education

funlockables: ugly-sweater mode: big dithering everywhere

The Hitchhiker's Guide to the Beat Em Up

boss to boss

  • choose which way to play, which guys to fight across
  • start at your head quarters, fight through to theirs

wario-ware style driving game

  • avoid the enemies (other drivers)
  • driver's POV
  • wario-ware style
  • protect your co-pilot

on-screen choices (keyboard based) for slow-mo fighting mechanics

  • resident-evil meets dodge/block/parry triangles

I like the choices idea for Triage (dino game)

Chess where you keep your prisoners for the next match

Scarcity of resources a chess rogue like? Like Void blasters

Chess prisoners

Life of bob

As you eat the cereal, you get to keep the toy

It's like a dungeon

You need to find the toy that opens the door in the other box

chess + fishy clone

chess + fishy clone

start as a little pawn

go around picking up all the little ones

soon it's you and some other fat queens

pacman and chess boards across surfaces around my apartment

A maze game for killing fast little pawns

Tetris mazes

Tetris mazes Like frogger Totem pole tetris Same pattern instead of same color?

tetris - find the blocks, turn them into rows for efficient energy usage

tetris - find the blocks, turn them into rows for efficient energy usage

Key is "find the blocks"

And having players choose to get some energy now or hold out for a stronger combo

Find the blocks as in wander the world and seek out a certain shape

Could make for a decent but short tetris rpg

Exploring the boards

Exploring the boards

Ghosts of other players moves

Share the same experience

Cover the boards with gems

Let people explore

Let worlds evolve

Spring up a city

Trade your material

Shared async experience

Shared bosses

Build up a defense for the night

Add to your entourage

Position wisely to avoid encounters

Look at squares/boards on the map

Toe jam and early

Wind waker map view

Worlds like

Like samurai sudoku

Modes like that painting/dots game

might call this thing: Chess and Ladders

might call this thing: Chess and Ladders

tho in my head it's really more like a dungeon crawler/rogue-like

MONO-SPACE WARS, monospaced poems as level design

maybe get into these titlebars?

or even just monospaced poems

with fun little gaps

fixed width layout mazes

and you gotta be like

WHAT AM I READING?

todo: MONO-SPACE WARS mono-star wars?

npc/host for each world/set of levels

destroy a car like in street fighter

getting into ui sound design could help with the game sound knowledge

thinking about a ding like the airpods for up vs down

just an octave apart

godel is unlocking me

now i'll always be incomplete :)

killer shades

Guy driving around wearing a mind-fold.

oh wait they already made that. https://www.youtube.com/watch?v=8qesX19tJls

this game looks whack af ( youtube link ).

beat em up capture the flag

beat en up capture the flag

somewhat overcooked inspired

but more fighting between grab and drop zones

might tie in with my hang time dreams

open world beat em up

open world beat em up

that's the hitch hikers guide plot

lost memories borrow from zelda botw for structure

build up your party

go fight the bad guys

get quests

do fighting and beatemup mini games

zelda breath of the wild ui kit on figma

remote bombs as pawns

remote bombs as pawns

or Vice versa

link and remote chuu chuus

play ten chess games at once

play ten chess games at once

move piece instead of moving on the current game

pause screen shows link breathing hard or freezing his ass off

you gotta live on the map screens

design/art pipeline

bevy engine

alan wake - control

open world development, then on rails for the story line

make time to spend thinking in the game

design something with feeling

herding? a shepherd? lets just _express_ it

doodles, tilemaps

level design components: roughly a bunch of godot nodes

could you play the same levels from lil-shooter in beatemup?

is one just another mechanic for the other? why not import the same/other player scene?

game called 'persist'

all about survival or about storing data in the database? a 'persist' keybinding? aka a screenshot

Make a level for triage that you run through in the dark

Then turn on the power

The run back through the same path

Now with the lights on

don't break the ice (godot rewrite)

Game design

Game design Cohorts of 8? Battle in twos and threes Make it possible to choose to be cruel or show mercy Meaningful loyalty or betrayal How can you let some one be a Ramsey or a fray? A protector or a plaything? Different levels of experience Different play styles Plus balancing items Think coup Think codenames

Metroidvania

Mansion or castle Murder mystery Chess as progression Ghost story Swordinary Re turning to previous paths Beat 'em up across Westeros None platform er Metroid vania Real time sun light? Weather system?

Mono chromatic

Character select as picking which color combo to apply

Character select as picking which color combo to apply What two tone banner flag do you represent?? Purple/dark purple or green/dark green

async mario kart - race along platformer levels

Trace along these platformer/vania jump puzzles As in Mario kart With bots trying to make the same moves And include ghosts of past runs Lap one lap two lap three Where'd you leave that banana??

maybe fits right into runner

recording and preserving wins/deaths/times on all levels

go for that Towerfall Trials style records and win-state

'buffered' moves on a grid?

fire-emblem selection -> char follows path

show users other users' ghosts?

a game named shirt

as a play on tunic

create minimal levels to start

beat em up subway - pixel art is just a car, not a whole screen

if we just pull out the main element, we can just have them wander around

and the places could even be on the same map - just muliple levels/tile insts.

jan 6 riot beatemup content

they weren't waving american flags

they were waving trump flags

senators watching the false flag come kill them

trump waits 20 minutes to call the national guard

get it all into a beat em up

build a fun lil sim for playing dungeons and dragons

or build a fun lil sim for playing dungeons and dragons

or catan

model it after people in the game

create campaigns

and multiplayer

co-ops

duaa and Greg

Brooke ryan and Ellie

cousins

Star Wars turtles streets of rage

triage Pirates domers

general promotion

that next king story

Rock paper goats

> Title screen

> Choose your character

> Juicing everything

> Game api

> Util singleton scripts

> Characters.gd

Runner

> Develop levels with tool script

  • Live update jump and speed Vals

> Infinite?

> Procedural?

Lil shooter

> ArcadiaGodot example

  • Readme
  • Break down components of clojure godot setup
  • Hook child nodes
  • Deploys?
  • Reddit post
  • Quick pitch
  • Bb file watcher tools
  • YouTube/twitch stream
  • Show the benefits
  • Live reload
  • REPL eval
  • While game is running

> Bb watcher helpers

Triage

> 2d platformer

> 3d art

> Metroidvania

  • Run past same area twice
  • Second time with the power on
  • Metroid dread
  • Hollow knight

> Branching paths

  • Spectrum from
  • Algo wins
  • Trini wins
  • No one wins
  • N stages down each path
  • Clear cut choices at branches
  • Sacrificing
  • Triaging
  • Self-indulging

> Storyboards

  • World building
  • Plot lines
  • Intersecting?

Beat em up 2

> Kick ass and take names

Life of Bob

> Top down, grid apartment home

  • Stands in for start screen?
  • Maybe as the background

> Cereal boxes as games

  • PlatformOs
  • Eat 'Em Up
  • Runner
  • Yellow jacks
  • Eagle bran
  • Fruit Laps

> Mega man 2

  • Intersecting paths
  • Arbitrary order

> Real world tie in

  • Animal crossing ish
  • Weather
  • Time of day
  • Breath of the wild

Flatformer

> Enemy design

  • Goombas

Ghost game

> Famous ghosts

>> Casper

>> Bloody Mary

>> Grumpy ghost

  • "My grandfather was a ghost and he didn't have to deal with this!"

> Ad agency pitching ideas to table of ghosts

> Covert game mechanics

>> Avoiding guards

>> Sneaking into

  • Castles
  • Museum
  • Bars/clubs
  • Ghost at a rave
  • Government buildings
  • Tombs
  • Managers office

>> Sneaking out of

  • Prison
  • Insane asylum
  • School
  • Work
  • Church
  • Parties
  • Bars
  • Weddings
  • Let me get some more s'mores first

> Rock paper ghosts

>> What the golf

>> Mini games

>> Tiny missions

Beat Em Up Dungeon

i'm imagining beat em up levels are all connected now - just string them together like a dungeon. and you don't need to connect them directly - just put them down with some space between we'll make the choosing where to go simple - one door could lead to multiple others the point is the user is walking between them

ink writing on the ground

i want to pull in .ink choices somehow, get them written on the ground, make it real

atomic approaches to pixel art

more 'atomic' approaches to the pixel art will be better

'subway car' and 'elevator' are better than entire 'subway scene'

maybe it's just about where in the process we are. this feels like finding a way to make the concept art serve the game better

when it's really made to serve the people working on it, or fans

the concept, not the game

probably helps to do a write up about each piece

a garden note for each one! i.e. the release/post/share, but write it for

internal users, supporters

probably aligns with posts as well

jan 6 beatemup content

maybe make a beatemup where you fight through the trump supporters to save the

congress people

big ole narrative

juicy numbers that flip down like at a train station

racing games

micro machines + san francisco rush

idea: game where two factions fight each other

boss to boss

play in both directions

instead of focusing your energy on fighting the old

focus on building the new

kick ass and take names

take names

back of the hhgttbeu

list of names - everyone you beat goes in there

"WHAT HAPPENS TO THE NAMES?"

chess and ink from the love2d days

hopping on to get my hands dirty on a chess idea

i'm thinking pgns would be fun to write out as a story

and then i thought - pgn to .ink story

and then the old .ink love2d idea

kink (now a godot idea)

and include chess-game-storytelling

could i write the script for this game i just built as an ink story?

not sure i should try a .ink/chess crossover as a love2d game or just go

straight to web

garbage men as beat em up content

garbage trucks pixel art

garbage bags with food in em

garbage industry is a racket, owned by the mob and the people driving the trucks

outline of the game is done and working

the rest is now just filling in the details

dance contest - try to match the group

like following the leader in yoga

run with ants in an ant farm

matching game ai

security cameras plus actionArea

hidden in plain sight /blending in mechanic

disguise game ideas

do a task, then blend back in with the crowd


Backlinks

Playing through Majora's Mask, came upon the simple branches of the lost woods.

Each room a square, with cardinal exits. Some return you to the entrance, others take you deeper in the woods.

Could be procedurally generated. Could feature a luigi hat in a glass case.

sounds like a fun stream/mini-jam/ game-idea.

Definitely one of my favorite things in games.

A jam focused on building a prototype, not a game.

Some thoughts, initially gathered in a mind node.

This is a huge struggle for me. I love naming things, especially crazy names! But then a few days later, I'm like... I need to be committed.

See also: game ideas

Levels start somewhere, doodled onto something.

This note is intended to list/ index examples of level drawings.

If you're looking for somethign more general, check out my notes on [[id:b05582a8-f4db-4f2c-8df8-f1aef4d3215d][Level

Design]], game mechanics, or game ideas