A jam focused on building a prototype, not a game.
Some thoughts, initially gathered in a mind node.
Snopek Games asked on mastodon about a Prototype Jam, and later wrote this blog
post: https://www.snopekgames.com/blog/2022/2023-year-prototyping
The rest of this is exploring the differences between 'proper' game jams and what a prototype is - different goals and outcomes, and perhaps a game jam isn't always the right tool for the job.
ideas i might bring to a prototype jam
see: all game ideas
vs games are sort of quick pass over everything
maybe a structure for prototype jam post-mortems
Games
Prototypes
polish and pizzazz are important for me to stay motivated on a project
maybe a focused drive toward a prototype can stand in for that?
What to do when we're not in an active game jam?
dan of Snopek Games asked about a prototype jam in December, and ultimately landed on a Prototype-Per-Month goal.
re: Prototyping vs a 'full' game or game jam - prototypes lets you focus on answering a single design question. Leave out whatever doesn't accomplish that!