prototype jam

Created: Dec 22, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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A jam focused on building a prototype, not a game.

Some thoughts, initially gathered in a mind node.

Background

Snopek Games asked on mastodon about a Prototype Jam, and later wrote this blog

post: https://www.snopekgames.com/blog/2022/2023-year-prototyping

The rest of this is exploring the differences between 'proper' game jams and what a prototype is - different goals and outcomes, and perhaps a game jam isn't always the right tool for the job.

personal prototype ideas

ideas i might bring to a prototype jam

see: all game ideas

> Level proc gen

> Pluggs cpu dialogue

> ink dialogue APIs/libs

> Trolley remappable controls

> BOTW style Navi UI system

Not a full game

> Just Something playable

> Less effort required

> Less 80/20 crunch to finish

> Like chi-running

  • Finish with more energy than you started with

> Explore vs finishing

> Narrowing vs widening

> Skip the art and music? The polish?

> less burn-out-y

Pick one idea to explore

> Simple and focused

> Avoid decision fatigue

  • Just make another level
  • Doesn’t need to be coherent

> Focus on exploration

  • Not narrowing/finishing

> more focused effort

> create space to go deep on something

vs games are sort of quick pass over everything

Once, Twice a month?

> 9 days? (Two weekends?)

> 7 days? Twice a month?

Prototypes have different goals from games

Jonathan Blow: i consider this a successful prototype

  • Oracle billiards -> braid

Prototypical questions

> “What if?”

> Does this idea work?

> Is this fun?

> Is this idea fruitful?

> What were you exploring?

> What did you learn?

> Any surprises?

How to share a prototype

maybe a structure for prototype jam post-mortems

paper prototyping

Ideas come from implementation

> Maybe the implementation is part of the share

> Get into an impl and ideate from there

> Leave with more inspiration than you came with

Challenge jam?

> Impl this feat with some technical constraint

> Re-impl this mechanic

  • Without signals
  • From c#
  • From clojure
  • In godot 4
  • With some specific nodes

Game vs Prototype

Games

  • polish
  • functional experience

Prototypes

  • focused on a single mechanic
  • minimal effort to answer question
  • goal: determine if an idea is worth investing more time in

Whats the value of polish/pizzazz early?

polish and pizzazz are important for me to stay motivated on a project

maybe a focused drive toward a prototype can stand in for that?


Backlinks

What to do when we're not in an active game jam?

dan of Snopek Games asked about a prototype jam in December, and ultimately landed on a Prototype-Per-Month goal.

re: Prototyping vs a 'full' game or game jam - prototypes lets you focus on answering a single design question. Leave out whatever doesn't accomplish that!