A hackathon of sorts!
A deadline!
A reason to start (and finish!) a new project!
A game jam is a time-frame for making a game with other people, usually accompanied by a theme and some constraints (like time, game-engine other arbitrary rules).
Itch.io hosts tons of online game jams
You can see a huge calendar of them on the jams page.
Tetris clone in cljs ( reframe-games )
Submitted beatemup-three
Submitted dice-nine
submitted: Ghost House
theme: harvest (ludum dare theme)
submission: harvey (dino game)
a game jam
dashboard: https://globalgamejam.org/jam-dashboard
how to upload: https://globalgamejam.org/news/upload-your-game
what is global game jam: https://www.youtube.com/watch?v=PPJGLTXfH6o
seems like it wants to be 48 hours: https://globalgamejam.org/important-dates
also seems to lean toward (require) in person: https://globalgamejam.org/becoming-jammer community focused?
One angle I'm taking on this dive into game development is cloning/modeling games off of classic genres and games themselves.
I hope to fill dino with examples across a variety of genres. This feels like a useful set of capabilities to develop, and it should make it easier to up-and-run with misc game jam ideas.
Game jams are an excellent way to squeeze out some productivity. I'm approaching them lately as motivational tools, and trying to take odd angles to get some focused work out of them.
Jams come in varied forms - lately I'm also thinking about [[roam:prototype jams]], and what the difference between a game and prototype are.
I like to set goals for game jams as well. "if nothing else, at least accomplish
these things."
Those goals tend to be things like: 'Use at least one shader' (if you've never done so), or 'experiment with procedural level generation '.
Some videos for game jam prep or if you're seeking some game dev motivation/inspiration