A Dino game.
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Play: ghost house on itch.io
submission page: https://itch.io/jam/godot-wild-jam-52/rate/1833748
Some basic 'controls' views and components
Very happy to have finally added some UI elements to this dino addon.
During this jam, I refactored Navi's test suite to work on a list rather than a whole screen - focusing the code for this component made it much more reusable, so that Ghosts menus were easier to build and customize.
Navi.nav_to_main_menu() configurable based on Ghosts autoload and feature tags
(tho slightly annoying that we need to do a build to test this)
heart-y health bar would be a nice reusuable component
extend it to do layering (2 layers of hearts), coloring (via shaders)
reusable dino healthbar component - where does that live?
canvas modulate + radial light2d with dithering
surprises me b/c I didn't think we were achieving immersion.
probably this is just an easy thing to comment on.
A hackathon of sorts!
A deadline!
A reason to start (and finish!) a new project!
A game jam is a time-frame for making a game with other people, usually accompanied by a theme and some constraints (like time, game-engine other arbitrary rules).
A Dino game.
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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.
Named after the main character, who runs around in a floppy mad hatter hat.
Also called: mvania19 (dino game) for the first half of the jam.
A monthly, godot -required game jam.
Always 9 days (two weekends).