postmortem
> Overcooked-like
>> Collect and plant seeds
>> Water with tools
>> Collect and deliver harvest
> Overcooked not like
>> No item space issue
>> No combinations or recipes
>> 2d
>> No orders, pure production
>> Ai bots that work for you
> First day all brainstorming
>> Trying to spec further ahead
>>> Clearer vision of potential
game
>>>> Something fun in
here?
>>> Clearer idea of scope of
work
>>>> is this reasonable in 2 days?
in 9?
>>>> could take this much farther
and spec out and estimate all the work
>>>> call out unknowns and scary
problems we might have to solve
>>> Better idea comparison
>>>> this has been purely emotional
so far
>>>> but we should be able to
compare estimates and benefits
>>> benefits of this idea
>>>> desirable topics to explore
(enemy ai, boss battle, new genre, etc)
>>>> we ought to call out and
compare the pros of our decisions!
>> working on the idea evaluation
process
>>> improving brainstorming + idea
quality
>>> improving spec-ing and
estimation
>>> improve overall game dev path
trajectory
>>>> (towards what? my taste?
general success?)
>> accumulating ideas - cross-jam
tasks
>>> just like library, asset, pattern
accumulation
>>> mono-repo as a game jam
accumulator
>> took whole first evening + night +
morning to decide
>>> strongly influenced by talking it
out and external opinions
>>>> i ought to build up and make
my decisions with more reason and confidence
>>>> not just going with a socially
confirmed answer
>>> good ideas, but difficulty
choosing, paralysis analysis
>>>> happy to advance those ideas
further along
>>>> ultimately just went with an
overcooked clone, which i _have_ wanted for a long
time
> juice
>> squash and stretch (+ knockback)
shader
>>> instant improvement
>> found camera juicing talk
>> (math for programmers)
>> inspired 'juice' note break out
today
>>> collected and watched several juicy
youtube videos
>>> built list of juicy
effects
>>> inspired to build boring games with
tons of juice
>>>> juicy crate box
clone
>>>> juicy chess?
> sounds
>> barely got some sounds in
>> rough DJ api used
>> ready to add more sounds via DJ
improvements
>> ready to dive into a godot sfxr to get
my sound-juice improved
> HarveyBots
>> quick AI implementation
discovered!
>>> subclassed the player
>>> good leverage from actions
API
>>> already had a list of actions,
helpers for nearest action's source node
>> ActionDetectors and
eval_current_action
>>> Detectbox api refactored
mid-jam
>>>> inverted to let players own
action registration more
>>>> i wanted to know what actions
the player 'could' take in the world
>>>> the original impl only
registered actions when players were able to perform them
- a bit conflated
>>> maybe the actions shouldn't be on
either the objects or the player/bots?
>>>> the obs/bots should be able to
implement the predicates themselves, shouldn't
they?
>>>> maybe not, maybe the rules are
in-terms-of them all equally
>>>> i fear impling this in a
non-clojure language, but i ought not.
>> fun AI! happy to have impled
>>> and proud - they add life to an
otherwise static game
>> earned more behavior tree/GOAP impl
experience
>> fun answer to
how-to-make-it-easier-on-the-player
>> i liked the idea of competing with the
bots, mario-kart style
>>> competitive farming?
>>> plant a seed, water it, deliver it
= score points