A genre based on a portmanteau of Metroid and Castlevania.
Coming back to a room a second, third, fourth time - could we make each one unique or interesting - encourage or enrich the ever changing world? Let the player impact it?
Feels like an incrementing pattern.
Related to using the same elevator a<>b connection, strengthening those neurons.
Maybe a good list to pick a new clone from, or a place to visit when brainstorming.
Some crossover: classic game clones
See also: Games That I Love (favorites)
A month-long game jam for making a metroidvania!
A Dino game.
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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.
Named after the main character, who runs around in a floppy mad hatter hat.
Also called: mvania19 (dino game) for the first half of the jam.
Pretty raw for now.
Game Dev/Design Education
A Dino game.
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A new take on little red-riding hood, as a game.
Blowing up into a full brother's grimm fairy-tale adventure.
genre: Metroidvania
Utility-gates are path ways that can't be traversed until you've earned/unlocked some utility, for example a double jump.