Metroidvania (game genre)

Created: Jan 16, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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A genre based on a portmanteau of Metroid and Castlevania.

2d-platformer mechanics

Large, interconnected maps

Focus on exploration

Power-ups expand access

Examples

> Super Metroid

> Metroid Dread

> Hollow Knight

> Ori

resources

> some proc gen metroidvania gifs/ideas


Backlinks

see also: Level Design

Part of game dev topics.

related:

Coming back to a room a second, third, fourth time - could we make each one unique or interesting - encourage or enrich the ever changing world? Let the player impact it?

Feels like an incrementing pattern.

Related to using the same elevator a<>b connection, strengthening those neurons.

Maybe a good list to pick a new clone from, or a place to visit when brainstorming.

Some crossover: classic game clones

A month-long game jam for making a metroidvania!

A Dino game.

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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.

Named after the main character, who runs around in a floppy mad hatter hat.

Also called: mvania19 (dino game) for the first half of the jam.

Pretty raw for now.

Game Dev/Design Education

A Godot monorepo full of games, addons, and scripts.

A Dino game.

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A new take on little red-riding hood, as a game.

Blowing up into a full brother's grimm fairy-tale adventure.

genre: Metroidvania

Utility-gates are path ways that can't be traversed until you've earned/unlocked some utility, for example a double jump.

A Dino addon.

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A zone/room manager for Metroidvania and dungeon crawler games.