A genre I've not identified for myself until recently, but that I'm now seeing is at the core of it all!
I suppose you could instead say Roguelike.
A Dino minigame project named 'dungeon-crawler' is available here:
This is so named as part of my classic-game-clones project.
See: full dino/dungeon-crawler garden file here.
In zelda, the keys
break
and are no longer useful.
see also: boss battles
any small keys works on any regular lock. almost like a currency
how much would you pay? decide or require payment before you enter do some exit-interview update afterwards (if you win, you can swim for 5s in the treasure pit)
A procedurally generated platformer that is credited as (one of?) the first to mixing rogue-like features into a non- dungeon crawler genre.
Maybe a good list to pick a new clone from, or a place to visit when brainstorming.
Some crossover: classic game clones
See also: Games That I Love (favorites)
Sunday Funday
Games, especially dungeon crawlers, lend themselves to talking about Rooms.
Rooms have treasures, keys, locked doors, enemies, bosses, etc.
Rooms have puzzles, shapes.
Rooms have look and feel, weather, traps.
All kinds of fun!
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hotel (dino plugin) for room management. hotel themes for composable room decoration.
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leaf runner (dino game) and its runner-room api.
A Dino game.
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Wordplay on tunic.
See also: Shirts and Skins
See also: shades (fun game item idea)
Maybe core: boomerang (game mechanic)
A Dino game.
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A new take on little red-riding hood, as a game.
Blowing up into a full brother's grimm fairy-tale adventure.