Where the game experience gets its detail.
Level design is player experience design.
Game feel might apply to multiple levels - some of level design may as well, but another aspect is getting out of the game meta and into the game-actual. What is the content! The level should focus on surfacing the leaves, the real 'what' of the game.
A high-quality interaction with a level editor is a critical tool for arriving
at high-quality level design
What is the level editor for an exhibition? What is its data structure? What namespaces does it have?
A quality of a game that encompasses ease of control and player motivation.
See also:
Great games are often about great level design.
What have I personally created?
Playing through Majora's Mask, came upon the simple branches of the lost woods.
Each room a square, with cardinal exits. Some return you to the entrance, others take you deeper in the woods.
Could be procedurally generated. Could feature a luigi hat in a glass case.
sounds like a fun stream/mini-jam/ game-idea.
Definitely one of my favorite things in games.
Museum
Exhibits
as a level
design
constraint.
What would my museum show the player about each of these?
Could really be anything:
Other things:
Exhibits are nice b/c they can be minimal and focus on simple objects, rather than a complete picture.
Seems simple, but unfortunately it's not.
In my next jump implementation, I'm going to do that height-as-input style, and be sure to include variability (small/large jumps). That control should make for a better game-feel, and support more flexible level design.
puzzle platformers - a common genre these days. Platformer merchanics, without usually without a focus on only twitch-action mechanics. Instead we're reasoning about some physics or time, some puzzley- level design.
Example: braid
What are my favorite levels? What are great examples of level design?
See also: Level Design
Pretty raw for now.
Game Dev/Design Education
Levels start somewhere, doodled onto something.
This note is intended to list/ index examples of level drawings.
If you're looking for somethign more general, check out my notes on [[id:b05582a8-f4db-4f2c-8df8-f1aef4d3215d][Level
Design]], game mechanics, or game ideas