jump (game mechanic)

Created: Apr 03, 2023Published: Apr 04, 2023Last modified: Apr 05, 2023
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Seems simple, but unfortunately it's not.

In my next jump implementation, I'm going to do that height-as-input style, and be sure to include variability (small/large jumps). That control should make for a better game-feel, and support more flexible level design.


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