game mechanics

Created: May 18, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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Game Mechanics build up into game systems.

Mechanics take plenty of fine-tuning, so feedback loops and simple UIs/visualizations to make them easy to play-test are critical.

Some mechanics to dive into:

  • Platformer Jumping
  • Platformer Wall-Jumping
  • Beat Em Up Combat
  • Punching
  • Throwing
  • Items

restraining bolts!


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A Dino game.

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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.

Named after the main character, who runs around in a floppy mad hatter hat.

Also called: mvania19 (dino game) for the first half of the jam.

A Dino game.

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A runner game with a day/night cycle.

Collect items/platforms from rooms, move them around to solve the puzzle.

By day, learn the ropes and prepare for night fall.

By night, be-ware the dreams and ghosts that haunt the rooms.

Break the loop-spell to proceed in the game.

Levels start somewhere, doodled onto something.

This note is intended to list/ index examples of level drawings.

If you're looking for somethign more general, check out my notes on [[id:b05582a8-f4db-4f2c-8df8-f1aef4d3215d][Level

Design]], game mechanics, or game ideas

What do you get for beating a game? Personal satisfaction? Relief for getting to check another box?

Within a game, why beat this boss? Some mechanic as a reward? Or maybe a dev secret?

From star wars. A flippy piece of metal that sticks to a droid. Light as a feather.