From star wars. A flippy piece of metal that sticks to a droid. Light as a feather.
you see bolts on robots that you can take off
before you can ever put any on
defense before offense
then you would follow what they do
some exert more control than others
(grabs from afar)
3? 5?
this would be epic and might be really fun
or, the longer you keep the bolt on
because their frustration is building
it's literally remote control
Game Mechanics build up into game systems.
Mechanics take plenty of fine-tuning, so feedback loops and simple UIs/visualizations to make them easy to play-test are critical.
Some mechanics to dive into:
A Dino game.
---
A beatemup game idea I've been kicking around.
Elevator levels are one of my favorite things in games.
A restraining bolt idea, as a little tophat you toss on things.
Could maybe borrow UX from super mario odyssey, and a boomerang (game mechanic)?