A Dino game.
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A beatemup game idea I've been kicking around.
Elevator levels are one of my favorite things in games.
beat en up capture the flag
somewhat overcooked inspired
but more fighting between grab and drop zones
might tie in with my hang time dreams
everyone moves around in the air.
I think i had a grain elevator idea like this a few months ago.
take a photo and show it to the player afterwards
As an enemy is defeated, you can opt to add them to your party, giving you a player to switch to if you lose all your health. You can instead add their health back to your own.
Switching to these players means taking on their move set as well - no way around it.
Maybe this is reasonably modeled/executed with a shared state machine.
An item that you use to control other fighters in the field.
They mirror your movements, but can't move within a certain radius of you - this lets you fight in multiple places at once.
Beat em ups are about combos, consecutive hits within a timer.
I've modeled beat em up fights with behavior trees before, but am thinking state machines might be simpler.
Hopefully this gets nailed down in this game and doesn't need to be tweaked/reimplemented for beat em up city or triage.
fist-a-cuffs
with gattling guns that fire knock-down bullets
doing that finger gun thing.
watch out for the back kick!
these guys drop in anywhere
these guys are trading stocks until you come upon them, then they come at you.
Elisha Otis himself operates it.
Don't hit the operator!
fight prohibition-era guyses.
at the top, fight a mob boss.
toe jam and earl ish
70s style disco dancers. some on roller-blades.
funky light effects like in streets of rage 3. Disco ball, spotlights. Dithering!
Lots of lifts, up and down.
Maybe an area with lifts cycling around that you need to move along.
Implies some quirks for character movement - how mobile do we need to be?
Lots of equipment around to pick up, swing, and throw.
red carpet, right?
Simpler to start, sprite wise. could fight veggies and other harvest things, which might be easier to animate.
kind of reaching now.
A Dino game.
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Open world -ish... i probably just mean non-linear. Explore as you will! Travel requires subway tokens, which you can buy at delis.
An ongoing list of games I'm accumulating requirements and content for.
For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.
For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).
I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also: