Trying to build up some backbone - how do we find commonality across decision making? What values are more important than others? What has served me well, and what was useful at one point but has faded away somewhat since?
But what are my strengths?
Share early and often to keep yourself going
Set things up such that projects get feedback easily and often
Learning:
"What problem does this tool solve?"
"What is this character's belief?"
"What effect does this env/setting have on this character's behavior?"
establish an efficient dev loop early
keep it sharp the whole time
Keep the knives sharp
"how is this being consumed?"
live-reload, simple state replay
Capture is a mix of structured and unstructured moments a capture target: answer to 'what am i capturing?' ex: idea, todo, story prompt, pixel prompt, game mechanic, etc. 'what bucket does this fall into?' principle? new ip? ex: review or planning thought?
creating visualizations by hand - being creative with content helps you really
learn it
making something with content/data _by hand_ improves understanding
get the important things in memory
"am i expressing myself?"
"what am i expressing?"
How do you learn that a thing exists? ... of a function, namespace, tool, a feature partially workflow, partially good docs go to definition, alfred + dash surface area at-a-glance process for learning a new thing? what tools help people with discovery?
people in communities:
I used to think it was experience, but it's about building the right community
It's not you, it's your community
benjamin's: architecture/growth debt vs tech/quality debt
dao's: product design as following user-input or an internal visionary where does the vision come from?
what's the process for moving a codebase in the right direction?
Opportunities > Fixing Problems/Running efficiently
From a 1 on 1 with Justin
more than just a bunch of buttons, a whole control panel
What do i expect the path and necessary assets to be? ...for a game? ...for a repo/app?
Doing a process over and over reduces its overhead
A good iteration:
Step back
visualize the information
listen without preconceptions
dig for root problems (5 whys)
record explicit feedback + learnings
record explicit adjustments to the process
'retro'
step back, listen
look backwards
compare to others
capture process _adjustments_, misc feedback
'scoping'
look forwards
project, predict
adjust scope
It will be essential to be ourselves when we make this thing, and everything
https://open.spotify.com/track/7zEZT7jBecQ2B4IQKHBiLn?si=EWpV9-ufRKCrd4G5BWYHJQ
Who is who is who is youuuuuu
Who is who is who is meeeeee
Get that Ted lasso girl talk
Just jibber jabbering
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also: