Things I Love in Games (favorite things)

Created: Apr 11, 2021Published: Nov 01, 2022Last modified: Apr 05, 2023
Word count: 600Backlinks: 16

Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.

They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.

These should help step towards the principles I care about in games. What themes are threaded through all these?

See also:

secrets

rewind/replay of big moments

> super meat boy's all-at-once replay

like super meat boys all-at-once level replays

easy pickup and play

Blending in with AI

the game and the concept

Fog of War

games! chess?

NPCs: personal, quirky, honest

Fast Restart/Retry

on death, or pause menu

you never die, you are only reborn

Telling players to Take A Break

Level Completion Percentage on death

ink-stories?

Progress Meter towards Unlockables

Boss Battles

Choose Your Character

Often with unlockables

Story Flashbacks

Devs that Play their own game

Elevator Levels

Something about fighting in an elevator is quite fun.

elevator dungeon?

Real-Calendar and Date Features

Some things only come out at night.

Weather Systems

Character Idle Animations

falling asleep when you haven't touched controls for a while

Knocking Enemies 'Over the Side'

a combat short-cut.

Luring Enemies into Traps

Hitting Enemies with Other Enemies

"Stop hitting yourself!"

Skate's Grab, Jump, Throw Across Screen combo

Enemies Hitting the 'Camera'

Falling in the Sewers for a sec

"This cave is creepy"

Side-Dodge, Air-Dodge

in-game coffee shops

destroy the car!

Those levels in street fighter when you just destroy a car.

  • street fighter

fight 3 people, then mini games

break the targets!

discovering a new village

screen wrapping

Moving from one side to the other in Pacman or Towerfall.

moving through portals/shortcuts

Moving from room to room through a secret passage in Clue

dropping bananas

  • Mario Kart

getting a hit with a green shell

  • Mario Kart

alley oops

Since the latest superstrikers, i've wanted to do some kind of arch-ing shot one on one game. It's all about that alley-oop, that whipping half-court shot.

  • Super Mario Strikers

come-from-behind victories

  • Mario Kart via items thunder, red-shell
  • NBA Jam via shifting stats/probabilities

capture the flag

running with the flag, chasing the other team's carrier...

it helps to have a feel for the current state of the game

(zoomed out camera? on-screen map?)

half-court shots

  • the way it whips
  • the long-distance
  • the random, sometimes-ness of success
  • the whoop! when it goes in
  • Super Mario Strikers
  • NBA Jam (Hangtime)

Backlinks

Who doesn't love a banana that comes back?

Playing through Majora's Mask, came upon the simple branches of the lost woods.

Each room a square, with cardinal exits. Some return you to the entrance, others take you deeper in the woods.

Could be procedurally generated. Could feature a luigi hat in a glass case.

sounds like a fun stream/mini-jam/ game-idea.

Definitely one of my favorite things in games.

One of my favorite game moments is discovering new villages.

I feel compelled to create some virtual spaces that we can hang out in.

I want to fill them with characters you can chat with, maybe powered by some inky dialogue files.

Sunday Funday

Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.

I hope to continue to pull the likes/themes over to the gaming magna cartas.

Pretty raw for now.

Game Dev/Design Education

Such a fun moment to create - somehow it lets players be creative. We all get the joke here.

Even better is seeing someone run over it - watching them fall into your trap. Maybe that's the feeling to chase.

Bananas let the player do some last-minute, adhoc level design.

Decomposed from mario kart's features to brainstorm for async mario kart.