Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
like super meat boys all-at-once level replays
games! chess?
on death, or pause menu
you never die, you are only reborn
Some things only come out at night.
falling asleep when you haven't touched controls for a while
a combat short-cut.
"Stop hitting yourself!"
Skate's Grab, Jump, Throw Across Screen combo
Moving from room to room through a secret passage in Clue
Since the latest superstrikers, i've wanted to do some kind of arch-ing shot one on one game. It's all about that alley-oop, that whipping half-court shot.
running with the flag, chasing the other team's carrier...
it helps to have a feel for the current state of the game
(zoomed out camera? on-screen map?)
Who doesn't love a banana that comes back?
Duplicate of: boomerang (game mechanic)
Playing through Majora's Mask, came upon the simple branches of the lost woods.
Each room a square, with cardinal exits. Some return you to the entrance, others take you deeper in the woods.
Could be procedurally generated. Could feature a luigi hat in a glass case.
sounds like a fun stream/mini-jam/ game-idea.
Definitely one of my favorite things in games.
See also: shops.
One of my favorite game moments is discovering new villages.
I feel compelled to create some virtual spaces that we can hang out in.
I want to fill them with characters you can chat with, maybe powered by some inky dialogue files.
Sunday Funday
Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.
I hope to continue to pull the likes/themes over to the gaming magna cartas.
A Dino game.
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A beatemup game idea I've been kicking around.
Elevator levels are one of my favorite things in games.
Pretty raw for now.
Game Dev/Design Education
Such a fun moment to create - somehow it lets players be creative. We all get the joke here.
Even better is seeing someone run over it - watching them fall into your trap. Maybe that's the feeling to chase.
Bananas let the player do some last-minute, adhoc level design.
One of the: things i love in games
Decomposed from mario kart's features to brainstorm for async mario kart.