From Extremely OK Games
A mountain of a platformer, with some of the best game feel around.
Characters are ~8px tall
Later, an extra dash is added
Help people finish the game if they want to
opt-in
Requires extremely precise timing and dexterity
The game is explicit about strawberries being optional
death is common
no delay/load when starting again
authentic, deep
A common element in games that I love.
When you die, you are just as soon playing again.
Some examples:
A quality of a game that encompasses ease of control and player motivation.
See also:
Maybe a good list to pick a new clone from, or a place to visit when brainstorming.
Some crossover: classic game clones
See also: Games That I Love (favorites)
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
What boxes to check to get the look and feel to celeste-level?
How do games like Celeste / Towerfall and Hollow Knight achieve such a full look and feel? Here I hope to create a list of todos capturing every element necessary. First go Zero to One, then start improving the existing elements.
Feels related: Juice in Games (juicy)
From Extremely OK Games
One of the best couch-multiplayer games ever!
Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.
I hope to continue to pull the likes/themes over to the gaming magna cartas.
A discrepancy worth articulating.
Is it just Slow vs fast decisions?
Puzzles can have time pressure.
Puzzles aren't about pixel-perfect platforming.
Tho some celeste levels may as well be puzzles (how do i get across here?)