Celeste

Created: Jan 16, 2022Published: Nov 01, 2022Last modified: Apr 05, 2023
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Word count: 146Backlinks: 9

From Extremely OK Games

A mountain of a platformer, with some of the best game feel around.

Low-Res pixel art

Characters are ~8px tall

Movement System

> Small jump

  • can only jump about the character's height

> Single dash

  • restored when you touch the ground
  • restored by misc interactive components gems, bubbles, springs, etc

Later, an extra dash is added

> Climbing

  • Hold R to grab the wall
  • Move up/down to climb up down
  • Limited energy for holding on

> Interactive elements

  • bubbles
  • magic 'space' containers
  • gems (restore dash + climb)

Assist mode

Help people finish the game if they want to

opt-in

> unlimited dashes

Difficult platformer puzzles

Requires extremely precise timing and dexterity

Optional Strawberries

The game is explicit about strawberries being optional

fast restart

death is common

no delay/load when starting again

emotional story

authentic, deep


Backlinks

A common element in games that I love.

When you die, you are just as soon playing again.

Some examples:

A quality of a game that encompasses ease of control and player motivation.

See also:

Maybe a good list to pick a new clone from, or a place to visit when brainstorming.

Some crossover: classic game clones

Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.

They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.

These should help step towards the principles I care about in games. What themes are threaded through all these?

See also:

What boxes to check to get the look and feel to celeste-level?

How do games like Celeste / Towerfall and Hollow Knight achieve such a full look and feel? Here I hope to create a list of todos capturing every element necessary. First go Zero to One, then start improving the existing elements.

Feels related: Juice in Games (juicy)

From Extremely OK Games

One of the best couch-multiplayer games ever!

game feel very similar to Celeste.

Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.

I hope to continue to pull the likes/themes over to the gaming magna cartas.

A discrepancy worth articulating.

Is it just Slow vs fast decisions?

Puzzles can have time pressure.

Puzzles aren't about pixel-perfect platforming.

Tho some celeste levels may as well be puzzles (how do i get across here?)

A common game style.