A common element in games that I love.
When you die, you are just as soon playing again.
Some examples:
A quality of a game that encompasses ease of control and player motivation.
See also:
Maybe a good list to pick a new clone from, or a place to visit when brainstorming.
Some crossover: classic game clones
See also: Games That I Love (favorites)
Getting into a game when there are tons of missing pieces is a pain. An empty stage can make it easier to start building up to something.
Just add the car to be destroyed, with a vauge void around it, like the exterior of Hotline Miami levels.
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
A term that stands in for a variety of game-feel words. Pretty much means some game's feedback mechanisms (shaders, screenshake, sounds, everything) are chunky, crunchy, gnasty with a g, etc.
There's a talk somewhere with a break-out game and two devs ratcheting up the juice to show how the impact....
Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.
I hope to continue to pull the likes/themes over to the gaming magna cartas.
Pretty raw for now.
Game Dev/Design Education