Getting into a game when there are tons of missing pieces is a pain. An empty stage can make it easier to start building up to something.
Just add the car to be destroyed, with a vauge void around it, like the exterior of Hotline Miami levels.
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
Museum
Exhibits
as a level
design
constraint.
What would my museum show the player about each of these?
Could really be anything:
Other things:
Exhibits are nice b/c they can be minimal and focus on simple objects, rather than a complete picture.