destroy a car (like in street fighter)

Created: Mar 21, 2023Published: Mar 28, 2023Last modified: Apr 05, 2023
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Getting into a game when there are tons of missing pieces is a pain. An empty stage can make it easier to start building up to something.

Just add the car to be destroyed, with a vauge void around it, like the exterior of Hotline Miami levels.

Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.

They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.

These should help step towards the principles I care about in games. What themes are threaded through all these?

See also:

Museum Exhibits as a level design constraint.

What would my museum show the player about each of these?

Could really be anything:

  • an homage to existing games/series
  • a slice/scene from one of our own fiction
  • a tribute to any part of actual history
  • some gravity game we just can't get enough of

Other things:

  • An exhibit-level editor

Exhibits are nice b/c they can be minimal and focus on simple objects, rather than a complete picture.