Towerfall

Created: Jan 16, 2022Published: Nov 01, 2022Last modified: Apr 05, 2023
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From Extremely OK Games

One of the best couch-multiplayer games ever!

game feel very similar to Celeste.

Movement

Arrows

The arrow mechanic feels excellent.

The arc of the arrows is tight.

Aiming is very intuitive.

instant replay


Backlinks

A quality of a game that encompasses ease of control and player motivation.

See also:

Maybe a good list to pick a new clone from, or a place to visit when brainstorming.

Some crossover: classic game clones

Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.

They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.

These should help step towards the principles I care about in games. What themes are threaded through all these?

See also:

What boxes to check to get the look and feel to celeste-level?

How do games like Celeste / Towerfall and Hollow Knight achieve such a full look and feel? Here I hope to create a list of todos capturing every element necessary. First go Zero to One, then start improving the existing elements.

Feels related: Juice in Games (juicy)

Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.

I hope to continue to pull the likes/themes over to the gaming magna cartas.

A fighter with platformer mechanics, usually multiplayer.

Pretty raw for now.

Game Dev/Design Education

Ironically, a point of joy in gaming.

Towerfall has some excellent ones - players getting pinned to walls by arrows, plus the slow-motion replays for a battle's final kill.