From Extremely OK Games
One of the best couch-multiplayer games ever!
game feel very similar to Celeste.
The arrow mechanic feels excellent.
The arc of the arrows is tight.
Aiming is very intuitive.
A quality of a game that encompasses ease of control and player motivation.
See also:
Maybe a good list to pick a new clone from, or a place to visit when brainstorming.
Some crossover: classic game clones
See also: Games That I Love (favorites)
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
What boxes to check to get the look and feel to celeste-level?
How do games like Celeste / Towerfall and Hollow Knight achieve such a full look and feel? Here I hope to create a list of todos capturing every element necessary. First go Zero to One, then start improving the existing elements.
Feels related: Juice in Games (juicy)
Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.
I hope to continue to pull the likes/themes over to the gaming magna cartas.
A fighter with platformer mechanics, usually multiplayer.
Pretty raw for now.
Game Dev/Design Education
Ironically, a point of joy in gaming.
Towerfall has some excellent ones - players getting pinned to walls by arrows, plus the slow-motion replays for a battle's final kill.