One of my very favorites. A few simple couch-competitive games in which you blend in with the AI, striking only when you've figured out which ninja on screen is not a bot, but the person sitting next to you.
The classic.
A room full of ninjas wander in random directions.
You are one of them, and so are the other players.
Find yourself, then find the others, hopefully without them finding you first.
A button to walk and a sniper rifle.
Try not to draw attention to yourself, but you must also be the first to reach the finish line.
Inspired by NaNoWriMo's "magna carta"s, this is a list of things in games that I've liked.
They are here as inspiration, motivation, and as a tribute. I hope to borrow/steal/remix/create with this, to give my own games a bit of the joy these brought me.
These should help step towards the principles I care about in games. What themes are threaded through all these?
See also:
Games have always been a passion of mine - I love finding games in which the devs made something they wanted to play, something that didn't adhere to some generic idea of what a game should be. As a result I love indie games and tend to abhor games with large budgets but bankrupt creativity.
I hope to continue to pull the likes/themes over to the gaming magna cartas.
Pretty raw for now.
Game Dev/Design Education