What do you get for beating a game? Personal satisfaction? Relief for getting to check another box?
Within a game, why beat this boss? Some mechanic as a reward? Or maybe a dev secret?
Breath of the wild's Shrines are baby dungeons, and have a simple pattern.
All have a monk behind a gate, waiting for you to reach the platform. In many ways these puzzles are similar to 3D platforming.
Almost all the shrines an optional treasure chest, usually behind a slightly harder puzzle.
Once you reach the monk, you get the floaty-spirit-whatever and get transported back to the entrance, in the overworld.
Nothing motivates me like an unlockable character that hasn't been unlocked yet.
A Dino game.
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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.
Named after the main character, who runs around in a floppy mad hatter hat.
Also called: mvania19 (dino game) for the first half of the jam.
Something about that game that only the devs know - maybe it's a tool they use to test things that was left in just for fun.
hatbot used dev secrets as rewards for winning the boss battles.