Trying to get a handle on larger game dev topics as I encounter and tackle them.
Blender
A term that stands in for a variety of game-feel words. Pretty much means some game's feedback mechanisms (shaders, screenshake, sounds, everything) are chunky, crunchy, gnasty with a g, etc.
There's a talk somewhere with a break-out game and two devs ratcheting up the juice to show how the impact....