Finite State Machines (FSM).
A classic Game AI pattern.
See also: behavior trees
See also: Goal-Oriented Action Planning
Game ai?
To me this means:
But it should probably mean more!
Related to Game AI, a newer take on state-machines / behavior trees.
Allows for more emergent behavior.
GOAP supports dynamic prioritization of goals based on world-state.
Also supports nuanced planning building based on cost-analysis.
Often uses A* to build the 'path' (plan).
Trying to get a handle on larger game dev topics as I encounter and tackle them.