A Dino game.
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A Museum at the heart of Moon York City.
Full of exhibits.
Supporting Dino 's namesake (show me the bones!).
A chance to focus on elements of games, without holding ourselves to complete recreations.
animal crossing does this vaguely.
so nice just to go visit
I want to show concept art, tell the making of.
Play as this gentleman, chasing down would-be thieves who try to steal the priceless jewels.
there's a mario64 reference.
maybe a metroidvania/platformer setup works for this.
roughly by genre, but not always.
An ongoing list of games I'm accumulating requirements and content for.
For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.
For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).
I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.
I'm thinking about shrines/small puzzle-box dungeons as an initial approach for the Moonseum (dino game).
Examples: