Moon Trap

Created: Feb 05, 2022Published: Mar 28, 2023Last modified: Apr 25, 2023
Word count: 261Backlinks: 4

A Dino game.

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A small game, stemming from brainstorms related to ProtoMoon and other Moon Game Ideas.

The player finds themselves imprisoned on the moon, and works to escape, with the help of a mysterious benefactor.

A core mechanic involves disguising oneself using drops from guards.

Game/Story Outline

> Act 1: Escape your cell

The player is trapped in their cell.

We start in a prison lunch room scene

It features learning to throw things at other prisoners

It descends into a brawl

Player ends up isolated in a cell

An unknown benefactor passes a key or shiv or slingshot in the food

the player uses it to get out

a brief walk, and we get to the crossroads that defines act 2

> Act 2: Escape the Prison

The exit is right before us, but we cannot get through

we need an id card to open the door

beyond that we'll never get through without a disguise

the prison hallways/maze is below us

it must be explored in order to collect the id card and disguise

The disguise is built up based on drops the guards leave behind after fights

Once collected, the player swipes the id card

and 'sneaks' down the exit hallway in disguise

and out the door

> Act 3: Escape the Moon

We've reached the surface of the moon!

We face our mysteryious benefactor, who tries to persuade us to support their (nefarious?) cause.

Maybe a boss battle, or just a to be continued...

We eventually leave for level zero,

where we relax on the beach


Backlinks

An ongoing list of games I'm accumulating requirements and content for.

For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.

For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).

I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.

A Godot monorepo full of games, addons, and scripts.

A Dino game.

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A prototype to express some moon-game ideas.

Diving into this at some point led to Moon Trap.

I've amassed too many moon game ideas. This is one that will go in dino.

Related notes:

At this point, going to pursue the disguise mechanic and escape outline for the first version of this. Could come back later for more heisty, theify stuff.