also, add palette range to layer
A Dino game.
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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.
Named after the main character, who runs around in a floppy mad hatter hat.
Also called: mvania19 (dino game) for the first half of the jam.
Basically a big asset library todo list.
Now that we're brainstorming 10+ games at once in the future games (roadmap), I want to get collecting on some known asset needs.
We'll definitely need some playable characters - that means aseprite and pixel art animations.
I also want to hit the 2D side-scrolling look and feel checkboxes for these games. That means tilesets, backgrounds, props, and particles.