A Dino game.
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It's always a little surprise to me what notes exist already, and which don't.
This one did not, but has a big presence in my games journal.
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Pluggs is a rusty bucket of wires, and he needs to escape the factory. He uses his plugs to control other devices, including humans.
Pluggs needs to avoid being detected. He can only control so many humans at once!
go to bucket-form when in line of sight, otherwise they'll toss you back in the
storage closet
the starting and reset point whenever you're caught.
avoid the station attendent's gaze.
plug into bot-on-wheels to steer around.
avoid detection as a bucket and as a pretending to be human.
most important to avoid The Chief, who is AI-paranoid.
The final stretch.
Find June's car and drive away into the sunset.
don't forget your sunscreen.
An ongoing list of games I'm accumulating requirements and content for.
For now i'm hoping to get many (all) of these done in 2023. I'm not sure how crazy or realistic that is - depends wildly on scope, I suppose.
For now, it's a nice way to compare ideas - for each of these, I want to answer parallel questions. Having multiple buckets can help brainstorm (vs working on just one game).
I'm also interested in strategies for approaching each of these. For example, Beat Em Up City might be built completely on top of Super Elevator Level, as both are beat em ups, but the SEL scope is much smaller. So there's some sorting that could make approaching these easier.