quality-based narratives (qbn QBN)

Created: Mar 17, 2023Published: Mar 28, 2023Last modified: Apr 05, 2023
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A component of interactive fiction and role-playing games.

A stucture for a story requiring a player quality-check to proceed down the narrative's forks, with some quality-change as a result of completing it.

Feels like getting explicit about the changes to the game state, lifting that part of the game up to a first-class citizen.

Useful for letting writers create mini-stories (QBNs) and drop them all into a pool for the player.

Then the player can then string together their own path based on potential QBN ( quest?) requirements and rewards.


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Building up to items with lesser collectibles.

Logistically, an economy of currencies.

Practically, a reason to collect drops, and a way to empower players to create

their own mini-narratives in games. The gate keeper might not care where the

item comes from, just that one is brought - then multiple ways to

create/find/steal it can be supported. (getting qbn -y)

Examples/plans for in-game quests! Link 'em if you got 'em.