Some in-game adventure. Often has a reward, or is required to advance some plot/alter the game world.
A component of interactive fiction and role-playing games.
A stucture for a story requiring a player quality-check to proceed down the narrative's forks, with some quality-change as a result of completing it.
Feels like getting explicit about the changes to the game state, lifting that part of the game up to a first-class citizen.
Useful for letting writers create mini-stories (QBNs) and drop them all into a pool for the player.
Then the player can then string together their own path based on potential QBN ( quest?) requirements and rewards.
Examples/plans for in-game quests! Link 'em if you got 'em.
See also: quality-based narratives (qbn, QBN)