crafting (game mechanic)

Created: Mar 17, 2023Published: Mar 28, 2023Last modified: Apr 05, 2023
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Building up to items with lesser collectibles.

Logistically, an economy of currencies.

Practically, a reason to collect drops, and a way to empower players to create

their own mini-narratives in games. The gate keeper might not care where the

item comes from, just that one is brought - then multiple ways to

create/find/steal it can be supported. (getting qbn -y)


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I've amassed too many moon game ideas. This is one that will go in dino.

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At this point, going to pursue the disguise mechanic and escape outline for the first version of this. Could come back later for more heisty, theify stuff.