A Dino addon.
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Dino's camera code grew especially while working on tower jet (dino game).
See also:
Common in games at this point, lock-on gives the camera an extra point of focus to help the player keep something on screen while moving around.
It can also allow for interactions, if the player is close enough. Ex. talking to an NPC, attacking this particular enemy, etc.
Camera feel and camera control is a big part of game feel.
Most old games are completely made (or broken) by this.
While some newer games have _excellent_ camera control:
See also:
A Dino game.
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I landed on 'HatBot' to name the entry for the Metroidvania Month (jam) 19.
Named after the main character, who runs around in a floppy mad hatter hat.
Also called: mvania19 (dino game) for the first half of the jam.
Juice in Games (juicy) camera talk from Squirrel Eiserloh (SMU Guildhall) covers this really nicely.
It's occurring to me that this is a simple rule that might immediately improve gameplay.
Related: