game menus

Created: Jan 23, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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Game UI, Game Menus.

I want to reduce the time spent on menu screens, and focus more on letting the player be in control at all times.

I think building emacs-like chord-y, hydra -like menus could allow for natural, more flow -based game UI interactions.

If it's too much for the players, it might still be worth it to include as part of the level-design or level editor uis.


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