content-driven game design

Created: Apr 30, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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I tend to think more mechanics-driven or systems-driven, or instead tools driven

(like let's make it ink-based! now i can work on ink-things!)

Content-driven is a push back towards writing, towards stories, towards characters.

Let go of the overengineering! Cut corners and write stories again!

maybe just write a script as the backbone

How to express some game experiences as an ink script?

  • Overcooked
  • the guard's known schedule and walking through the maze capture the choices the player will get and infuse the characters/narrative