streaming and video content managment

Created: Feb 27, 2021Published: Mar 28, 2023Last modified: Apr 05, 2023
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I love streaming for a bunch of reasons, but one thing that comes along with it: the opportunity to create video content. I've not yet carved out a process for handling the stream content, but I feel like there is some plenty of low hanging fruit.

Opportunities

> Reviewing Streams

Re-watching the streams is a chance to review the work that I did, and to catch any missed chats (I always miss some). It also refreshes the content/task for me, helping me hammock /think about it more.

> Cutting and Posting Clips

Twitch says clips are key. Right now I'm leaving whole videos on the profile, which is fine. I could at least cut out the micro/rest breaks, the pause before the start, etc.

> Sharing Content to youtube

Part of me feels like I could review/cut out the breaks/share the whole stream to youtube. Might be a good perma-way to accumulate followers/share the projects that I'm working on.

>> What content?

  • code
  • pixel art
  • chess games
  • game play-throughs

Problems

> Reviewing, video-editing takes time

Part of why I'm streaming is to simultaneously market/share with others while working on the stuff - it's a way to multi-task the 'business growth' for the game/comic/etc.

Reviewing and editing this content might take as long as it took to make in the first place, which ends up being quite long for 2 or 3 hour streams. That's 4 to 6 hours of non-optimal dev/art time, and isn't quite the product we're creating in the first place. I'm stuck on this conundrum.

Solutions

> Existing video-editing tools

People definitely do this already - how do they do it? Maybe it's not that much work, actually.

> Babashka Automation

I've got tools, why not automate This?

> Shorter videos

Shorter videos are probably better anyway.