Godot has some awesome things going for it, but one thing I'm excited to try is treating each of my projects as a sandbox for content. Rather and an ultra dry game project with only the necessary assets, I'd like to really get dirty in them, adding one-offs and too many levels and enemies, exploring and researching ahead of filtering/deleting. Just get in there and try stuff, and take advantage of godot's ease of run-just-this-scene. That isolation is a huge boon.
Given the isolation and advantags of godot, it feels like it'll always be useful to spend time creating in a godot project - it won't get in the way unless you move it there. I want to push my work in this direction, and get away from fear of creating projects at the wrong slice/level. Just give me somewhere to create that won't go to complete waste/be unsharable.
Feels like a similar approach to mind-gardens - I feel free in here to drop lines and leave them be. A place to be expressive.