gmtk developing series

Created: Jul 18, 2022Published: Mar 28, 2023Last modified: Apr 05, 2023
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From Mark Brown of Game Maker's Tool Kit

https://www.youtube.com/watch?v=4Q7eU3VUi14&list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n

ep 1 - learn the game engine by making something from scratch

start with the basics

build up a language

then you will know how to google stuff

ep 2 - mistake every dev makes - overdeveloping a prototype

prototype the mechanic! cheaply!

ep 3 - analysis paralysis

game jam mentality and deadlines help break through this

keep it small, get to a prototype, then an mvp

remembering that image of chaining progress vs making 1 step in many different

scope creep on the one hand, many different

ep 4 - 30 days and an mvp

big lesson: play test early and often

also i feel like he shouldn't have done 30 individual days - just finish it and

move on, or it'll stretch out forever

add sounds sooner!

ep 5 - action points from feedback

good example of ingesting feedback

ep 6 - make the character good

i think unity is a burnout machine

maybe i'll feel that way about godot someday

> basics

>> two gravities: climb_gravity, fall_gravity

>> capsule shape

>> jump buffer!

attempt to jump for a few frames (not just the one they pressed it on)

>> coyote time

attempt to jump for a few frames (not just the one they pressed it on)

> juice

>> tilt when running

>> dust particles when running/jumping/landing

>> trail on movement

>> more animation detail

>> screen shake

ep 7 - Tools

the boring stuff

menus, controller options, save/load systems

guess what? good tools reduce burn out!


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