From Mark Brown of Game Maker's Tool Kit
start with the basics
build up a language
then you will know how to google stuff
prototype the mechanic! cheaply!
game jam mentality and deadlines help break through this
keep it small, get to a prototype, then an mvp
remembering that image of chaining progress vs making 1 step in many different
scope creep on the one hand, many different
big lesson: play test early and often
also i feel like he shouldn't have done 30 individual days - just finish it and
move on, or it'll stretch out forever
add sounds sooner!
good example of ingesting feedback
i think unity is a burnout machine
maybe i'll feel that way about godot someday
attempt to jump for a few frames (not just the one they pressed it on)
attempt to jump for a few frames (not just the one they pressed it on)
the boring stuff
menus, controller options, save/load systems
guess what? good tools reduce burn out!