dino
refactors epic 3
> DONE
Mvania refactor
>> Areas
- attempt to spawn a
player (in 'dev' mode, i.e. 'unmanaged' games)
>> Rooms
- update_rooms() in
mvGame pauses 'inactive' rooms
- impl could vary, for
now is if 'player' in .used_rect()
- have camera
activation/deactivation helpers
duck typing on room children:
- auto-add camera
poas
- add a roombox to react
to player enter/exit events
- pause/unpause and fade
in/out
>> DONE
restore running/playing areas/rooms in
isolation
>> DONE
restore areas registering siblings for
elevator assignment
>> DONE
break hatbot/demoland out of mvania19
dir
>> DONE
create DemoLand game for playing through
the other mvania19 levels
>> DONE
break mvania19 entities out of mvania19
dir
> DONE
consume Metro in Dungeon
Crawler
add a new area and connect them?
> DONE
restore ghosts!
>
ghosts consuming metro
> TODO
restore towerjet
> TODO
restore hotel ui rebuild
use whatever scene_file_paths were already in
there
might need some other hack for it to discover more
scenes
>
update game register to include game name
on hotel entities
> DONE
readme rewrite
>> DONE
current addons list
>> DONE
current games list
>> DONE
game assets addressed
>> DONE
patrons listed
>> DONE
link to blog notes
> DONE
todos rewrite/delete
> DONE
dino garden note rewrite
>> DONE
abstractions/systems listed
>> DONE
addons listed
>> DONE
current/future games listed
>> DONE
per addon notes fleshed out
maybe include some screenshots?
>> DONE
per game notes fleshed out
maybe include some screenshots?
>
game-assets/hotel-theme manager
plugin
>
future characters pixel art asset hit
list
>
future locales pixel art asset hit
list
backgrounds, tilesets, props, particles
> TODO
move actions into Trolley
> TODO
move jumbotron, quests into
Quests
> TODO
juicy snake rewrite
> DONE
recreate sprites/animations for all
games
> TODO
dino full controller support
> TODO
dino native build
>
add sounds to dungeon crawler
>
better player jump control
> TODO
dj sounds ui
make it easy to see + play the available
sounds
>
runner using juicy cam
> DONE
ghost house using juicy cam
> DONE
ghost house using actions api
> DONE
cam options/fixes
custom zoom levels, min/max window sizes
>
tower jet/gunner using juicy
cam/pofs
>
shared enemies/entities/powerups/items
implementations?